Sixty-seven Dance organisations participated in the Digital Culture Survey 2017 of how arts and cultural organisations in England use digital technology. They include organisations of different sizes from across England, giving us a detailed picture of how the Dance sector is using technology to support its work.
Importance of digital technology
In line with the sector as a whole, more Dance organisations say that digital technology is important for marketing, compared to other types of activity, with 95 per cent now recognising its importance (see Figure 1). The use of digital for preserving and archiving and for operations is also important to a large majority of Dance organisations. The gap between business models, distribution and exhibition and creation has closed over time, with equal numbers of Dance organisations now finding digital important across these three areas.
Most areas have seen a small decline in importance, with only preserving and archiving having declined significantly (83 per cent vs 95 per cent in 2013). The only area that has grown in importance, and done so very significantly over time, is business models (54 per cent vs. 19 per cent in 2013), a development that can be observed across all artforms.
This chart compares the percentage of the whole sector and Dance organisations that reported digital technology as important for various activity areas in 2017, and the percentage point change for Dance organisations from 2013.
- Marketing: Chg. 4%. Overall 91%, Dance 95%
- Preserving and archiving: Chg. -12%. Overall 78%, Dance 83%
- Operations: Chg. -9%. Overall 77%, Dance 71%
- Creation: Chg. -1%. Overall 56%, Dance 53%
- Distribution and exhibition: Chg. -7%. Overall 54%, Dance 54%
- Business models: Chg. 35%. Overall 53%, Dance 54%
How important is digital technology to your organisation overall, at the present time, in each of the following areas? Statistically significant changes 2013-2017 (at a 95 per cent confidence level) highlighted in bold. Arrows show statistically significant differences vs whole sector (no significant differences for Dance).
2017: Dance n=67, Overall n=1,391, 2013: Dance n=53.
Digital activities
| Category |
Description |
| Top digital activities |
Email marketing, publishing content on free platforms and own branded website |
| More likely than other artforms to... |
Use third party platforms to generate revenue, simulcast/livestream |
Dance organisations are slightly less digitally diverse than other artforms, engaging in 7 types of digital activity on average vs. 7.8 types of activity for the sector as a whole. They are also significantly less likely than the sector as a whole to do ten of the 23 activities that were asked about (see Figure 2), specifically: selling event tickets online, posting video/audio content for download or streaming, making standalone digital exhibits, and search engine optimisation. However, they are more likely than the whole sector to simulcast/livestream and to use third party platforms to generate revenue.
This chart compares the percentage of Dance organisations engaging in various digital activities in 2017, and the percentage point change from 2013. Arrows indicate statistically significant differences vs whole sector.
- Publishing content onto free platforms: 88% (0% change)
- Email marketing: 76% (-8% change)
- Publishing content onto our website: 72% (-14% change)
- Make existing recordings available for digital consumption: 54% (-8% change)
- Accept online donations: 50% (15% change)
- Paid search and/or online display advertising: 37% (25% change)
- Sell event tickets online: 37% (5% change)
- Maintain a blog with commentary and cultural criticism: 32% (-2% change)
- Simulcast/livestream performances: 30% ↑ (18% change)
- Digital works that are connected to an exhibition or artwork: 25% (-2% change)
- Sell products or merchandise online: 25% (8% change)
- Search engine optimisation: 24% ↓ (-17% change)
- Digitising collections: 24% ↓ (No change data)
- Post video/audio content, either for download or streaming: 24% ↓ (-41% change)
- Use third party platforms to generate revenue: 20% ↑ (No change data)
- Provide educational content or online events: 19% ↓ (-10% change)
- Digital experiences used at the same time as the artwork: 14% ↑ (4% change)
- Use crowdfunding platforms: 13% (No change data)
- Offer exclusive online content: 10% (No change data)
- Provide educational interactive experiences: 8% ↓ (1% change)
- Standalone digital exhibits or works of art: 8% ↑ (-11% change)
- Provide online interactive tours of real-world exhibitions/spaces: 1% ↓ (0% change)
- Provide Virtual Reality/Augmented Reality experiences: 1% ↓ (No change data)
Now thinking about your organisation's digital activities, please indicate which of the following your organisation currently does. Statistically significant changes 2013-2017 (at a 95 per cent confidence level) highlighted in bold. Arrows show statistically significant differences vs whole sector.
2017: Dance n=67, Whole sector n = 1,424; 2013: Dance n=53.
In comparison to 2013, more Dance organisations are engaging with simulcasting/ livestreaming and paid search. Whereas, posting audio/video content for download or streaming has seen a very significant drop. Search engine optimisation has also declined significantly.
Dance organisations are broadly in line with the sector as a whole when it comes to mobile and social media. Seventy per cent of Dance organisations have a mobile-optimised web presence (compared to the sector average of 69 per cent). The proportion of Dance organisations with a mobile presence has significantly increased over time (70 per cent in 2017 vs. 28 per cent in 2013). As over 60 per cent of UK online time (for consumers generally) is now spent on mobile, Dance organisations who are not yet optimised for mobile should recognise this as a priority.
Looking at social media platforms, Facebook remains the most popular and is being used almost ubiquitously by Dance organisations (99 per cent). Dance organisations are more likely to use video platforms, such as YouTube (70 per cent vs. 50 per cent sector average) and Vimeo (55 per cent vs. 27 per cent sector average).
In comparison to the wider sector, Dance organisations are using slightly more social media platforms (4.7 vs. 4.2 sector average) and they are significantly more likely to use Instagram (62 per cent vs. 48 per cent sector average), which is the one social media platform that significantly more Dance organisations (and sector organisations as a whole) are using now than in 2013 (62 per cent vs. 9 per cent in 2013).
In terms data use, Dance organisations are in line with the wider sector across all the data-driven activities asked about (i.e. there are no statistically significant differences). As with the wider sector, the activity that most Dance organisations do is use audience/visitor contact details to send out newsletters, which 84 per cent of Dance organisations do (vs 76 per cent of the whole sector). This is followed by using data to develop our online strategy, (e.g. investment and social media presence), which 55 per cent of Dance organisations do (vs 43 per cent).
Since 2013, the number of Dance organisations undertaking data-driven activities has remained broadly stable. The only data-driven activity that has significantly increased over time is using data to inform the process of developing new commercial products or services (24 per cent vs. 6 per cent in 2013).
The impact of digital
| Category |
Value |
| Proportion seeing major/fairly major impacts overall |
64 per cent (vs. 70 per cent for the whole sector) |
| Main area of impact |
Boosting public profile |
Overall, 64 per cent of Dance organisations report a positive impact from digital on their ability to carry out their mission, slightly lower than the sector average of 70 per cent, although not significantly so.
Dance organisations have seen only two significant increases since 2013: more Dance organisations report an impact from digital on donations and fundraising and on selling tickets online. There has been one significant decline, with fewer Dance organisations reporting a positive impact from digital on collaboration with other organisations.
Impact levels across different activity areas tend to mirror the wider arts and cultural sector (see Figure 3), with significant differences in only four impact areas. Significantly fewer Dance organisations experience an impact from digital on their organisation's overall profitability, collaborating with other organisations, creating formal or informal educational resources, and how they distribute our work and related products.
This chart compares the percentage of Dance organisations reporting an impact from digital technology in various activity areas in 2017, and the percentage point change from 2013. Arrows indicate statistically significant differences vs whole sector.
- Boosting our public profile: 63% (-3% change)
- Engaging more extensively and deeply with our existing audience: 57% (19% change)
- Reaching a bigger audience: 55% (15% change)
- Selling tickets online for events and/or exhibitions: 47% (35% change)
- Archiving: 44% (-1% change)
- Reaching a more diverse audience: 36% (1% change)
- Understanding our audience and what they are saying about us: 36% (7% change)
- Critical response to our work or programmes: 35% (No change data)
- Connecting with new communities: 34% (No change data)
- Reaching an international audience to a greater extent than before: 32% (7% change)
- Helping us operate more efficiently: 30% (4% change)
- Successful funding applications: 30% (No change data)
- Reaching a younger audience: 29% (1% change)
- Overall quality of our creative work: 25% (No change data)
- Production: 23% (-11% change)
- Overall strategy development and prioritisation: 23% (13% change)
- Improving access: 22% (13% change)
- Donations and fundraising: 22% (17% change)
- Helping us to deliver against other social and economic objectives: 21% (0% change)
- How we exhibit our end product: 17% (-5% change)
- Collaborating with other organisations on artistic projects: 14% ↓ (-25% change)
- How we distribute our work and related products: 14% ↓ (-13% change)
- Our organisation's overall revenue: 13% (7% change)
- Creating formal or informal educational resources: 9% ↓ (-11% change)
- Our organisation's overall profitability: 9% ↓ (4% change)
- Product sales (e.g. online merchandising, downloads): 4% (-3% change)
Thinking back over the past 12 months, would you say your organisation's use of the internet and digital technology has had a major positive impact, a minor positive impact, or no positive impact at all on each of the following? Statistically significant changes 2013-2017 (at a 95 per cent confidence level) highlighted in bold. Arrows show statistically significant differences vs whole sector.
2017: Dance n=57, Whole sector n=1,239; 2013: Dance n=53.
Management factors
| Category |
Description |
| Biggest barrier |
Lack of in-house staff time |
In line with the wider arts and cultural sector, Dance organisations see lack of time and funding as the most prevalent barriers to their digital development. Dance organisations tend to report experiencing barriers more than the sector as a whole, although only two are significantly above the sector average: lack of in-house staff time (79 per cent vs 68 per cent for whole sector) and lack of understanding of how to budget for and commission digital projects with existing resources (42 per cent vs 27 per cent for whole sector).
Dance is the only artform in which there have been significant increases in the numbers reporting barriers since 2013 (three out of 14 have significantly increased over time). More of them now say, for example, that having no senior manager with a digital remit and having slow/limited IT systems or networks are barriers (see Figure 4), as is lack of control over our IT systems/infrastructure (from 13 per cent in 2013 to 32 per cent).
This chart compares the percentage of Dance organisations and the overall sector reporting specific barriers to achieving their digital aspirations, and the percentage point change from 2013. Arrows indicate statistically significant differences vs whole sector.
- Lack of in-house staff time: Dance 79% ↑, Overall 68%, Chg 14%
- Lack of funding to allocate to digital projects: Dance 73%, Overall 62%, Chg 1%
- Difficulty in accessing external funding for digital projects: Dance 58%, Overall 55%, Chg -8%
- No senior manager with a digital remit: Dance 45%, Overall 32%, Chg 20%
- Slow/limited IT systems or networks: Dance 44%, Overall 33%, Chg 26%
To what extent do you see each of the following as barriers to achieving your organisation's aspirations for digital technology?
2017: Dance n=57, Whole sector n=1,200; 2013: Dance n=53.
Significantly fewer Dance organisations report having above average skills in comparison to their peers, across all areas of activity (see Figure 5). This is especially true for distribution and exhibition and business models where fewer Dance organisations report having above average skills compared to the wider sector. Marketing is the business area where advanced skills are reported most.
This chart compares the percentage of Dance organisations and the overall sector reporting above average digital skill levels (6-10 out of 10) in various areas. Arrows indicate statistically significant differences vs whole sector.
- Marketing: Dance 40%, Overall 46%
- Operations: Dance 33%, Overall 35%
- Creation: Dance 31%, Overall 38%
- Preserving and archiving: Dance 24%, Overall 33%
- Distribution and exhibition: Dance 19% ↓, Overall 32%
- Business models: Dance 11% ↓, Overall 21%
For each of the following areas, how advanced do you feel your organisation's digital skill levels are compared to your peers? Arrows show statistically significant differences vs whole sector.
2017: Dance n=56, Whole sector n=1,187.
There are two specific areas where fewer Dance organisations report being significantly well-served compared to the whole sector. These are user interface design and user testing (9 per cent vs 23 per cent among whole sector) and software development (including website and app development) (20 per cent vs 32 per cent among whole sector). Since 2013, there is one area in which significantly fewer Dance organisations are reporting to be well-served - Multimedia/website design (including audio, graphics, text, animation, video) (43 per cent vs 62 per cent in 2013).
Endnotes
Learn more about the 2017 Digital Culture survey findings
For a better understanding of how Dance and other organisations are using digital, you can access the Digital Culture data portal and explore the full set of data yourself.
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